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    2,000 photometric opengl trabajados encontrados, precios en USD

    You get from us a MS Visual C++ 2017 project with wxWidgets OpenGL canvas integrated. Your task is to implement a robot simulation tool like but with real robot model like (.stp can be converted into .obj or .vrml manually) We look someone for a long term cooperation, because this task is only the beginning an many other similar tasks will follow. Tools: - MS Visual Studio 2017 - C++ - OpenGL 4.6 - wxWidgets Following features are to be implemented: Step 1: - A robot model has to be created (manually). CAD data is available in .obj or .vrml files; kinematics must be defined by means of Denavit-Hartenberg notation

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    Build a algorithm Finalizado left

    make a racing game in which car uses a genetic algorithm to stay away from obstacles. World is created in Array in which car can only move left(0) and right (1) and obstacle coming from top to bottom, use genetic algorithm approach to make sure car survives. Make such that it can be implemented in C. No use of external library file (Graphics.h or Opengl)

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    Hi, The task is very straightforward. I have an OpenGL example (please see the attached video). The example renders two boxes. When I use the scroll to zoom in and out. The Box jumps to the screen. I need the zooming (in/out) to be smooth. Watch the attached video right after the 9th second you will see the edge of the box only. The task to be done: 1- Fix the Zoom in and out. 2-Add a frame rate counter ( you might use a label on the main window, you DO NOT need to render the number by OpenGL). The Task must be finished within 2 hours.

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    I have an older OpenGL 1.3 based game engine that I need ported to a modern version of OpenGL (4.0+), my end goal is to eventually get my game to run on OpenGL ES devices (Android/IOS), but getting to a modern version opens a lot of functionality that isnt possible on this engine currently. Engine is a mix of C and C++ with OpenGL and DirectX.

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    I would like a freelancer to code a plugin for ue4 to render texture dynamically using native opengl. Just give me a demo draw a triangle is ok for all.

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    Hi, I have an example of rendering a number of spheres using raytracing (Qt nad QOpenGL). I want to edit the code to render the spheres as a Metaball (connected ball) with smooth surfaces. See the images: The first image represents the spheres. They seem connected but in fact, their surface is disconnected surface. The second images (step 2 and 3) shows a metaball. What exactly I want is that making all the balls appear connected like step 2 in the second image. Here you can find an example of the metaball.

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    I need web programming, WebGL and OpenGL expert for long project.

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    Create an Animation Finalizado left

    Write a basic key-framing motion control for animation of an object in openGL

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    OpenGL Development Finalizado left

    Need to use FxPlug SDK for Final Cut Pro, to create plugins. Requires OpenGL experience, c++, tracking, etc.

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    Need to develop a application with C++ opengl which is already created in java using C libraries.

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    OpenGL Task Finalizado left

    Please read the attached document and let me know if there are any doubts. Apply only if you know and are confident in OpenGL and Shader Language (GLSL).

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    Need Architect Finalizado left

    -Building Elevations, Landscape Plan, Photometric Plan (new parking lot lighting) -inventory parking lot striping, review setbacks from residential

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    app create video 360 Finalizado left

    before bids: my condition( pay and make milestone after work done) 2: check videos and source code i want developer implement that source code in video course to upload it in my youtube channel wi...screen and voice for to for teaching :(1)intro (2)setup (3)programming (4)developing this real projects requirement: 1:must speak English very well and clearly 2 :explanation ْthe courses well with full details videos and source code must checked below • 2. • 3. • 4. •

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    before bids: my condition( pay and make milestone after work done) 2: check videos and source code i want developer implement that source code in video course to upload it in my y...for to for teaching :(1)intro (2)setup (3)programming (4)developing this real projects requirement: 1:must speak English very well and clearly 2 :explanation ْthe courses well with full details videos and source code must checked below • 2. • 3. • 4. •

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    ...Unity Introduction: Augmented Reality offers many applications today, especially on mobile devices. Due to the lack of mobile hardware for illumination measurements, photorealistic rendering with the consistent appearance of virtual objects is still an area of active research. To achieve coherent augmentations, there are three major topics we need to deal with: geometric registration, photometric registration and camera simulation. Project Description In this project, you will need to implement an interactive real-time illumination to detect the physical light source and produce the right corresponding reflection, shading and shadow on the augmented elements in the natural environment and make it look realistic. Here are some examples of the required output: ht...

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    Hi I need someone to assist me on developing a project using QT 5.9 and OpenGL. What I need is QT 5.9 Widgets Application project which uses QOpenGLWidget and a class which uses modern GL. I would just show up 3D point cloud on the widget so class should include add/delete point functions. It would be enough to have buttons on main form to add and delete points. Also please integrate mouse controls to rotate and zoom in/out to point cloud. Note: At this stage, I dont want to integrate PCL, so please dont offer to make it via PCL. Note2: Please bid if you have experience about what I am talking about. I know it is not your problem but I have not too much time. Also if we mutually happy about to working together, we could go on for further projects too. Thanks

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    We are developing an android app with some drawing features. We have completed some simple part of the app. Also worked for some of the drawing part using openGL. But you can quote for all of it`s drawing part. Here goes the detail which need to be quoted : Draw flashing : Draw connected lines in a Cartesian plane at the required length & bearing The steps while drawing flashing are as follows : 1) Draw line from origin, snap to 90 degree, 180 degree, 270 degree and 360 degree angles as per specified length. The length should be added to text entry box present in right pane for each line. User modifies angle by dragging the other end (not origin) in an arc. A new text box should show new angle to user. Each angle created will be displayed on the right pane with respectiv...

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    Drawing in 2D using openGL for an android app. I can share you the SRS in needed.

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    Hi I need someone to assist me on developing a project using QT 5.9 and OpenGL. What I need is QT 5.9 Widgets Application project which uses QOpenGLWidget and a class which uses modern GL. I would just show up point cloud on the widget so class should include add/delete point functions. It would be enough to have buttons on main form to add and delete points. Also please integrate mouse controls to rotate and zoom in/out to point cloud. Note: At this stage, I dont want to integrate PCL, so please dont offer to make it via PCL. Note2: Please bid if you have experience about what I am talking about. I know it is not your problem but I have not too much time. Also if we mutually happy about to working together, we could go on for further projects too. Thanks

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    Qt C++ project Finalizado left

    I am looking for freelancer with knowledge of Qt5 and OpenGL ES for microprotect.

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    OpenGL Project in QT Finalizado left

    Hi I need someone to assist me on developing a project using QT 5.9 and OpenGL. I am not satisfied about developed one I had. So basically I need is QT 5.9 Widgets Application project which uses QOpenGLWidget and a class uses modern GL. I would just show up point cloud on the widget so class should include add/delete point functions. It would be enough to have buttons on main form to add and delete points. If you could add mouse controls it would be bonus. Note: At this stage, I dont want to integrate PCL, so please dont offer to make it via PCL. Also if we mutually happy about to working together, we could go on for further projects too. Thanks

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    OpenGL C++ Finalizado left

    We are looking for a software developer qt5 c ++ opengl ES 2.0 to order code and make repairs by teamviewer 12. They are projects that take 1-2 hours if you have knowledge and experience.

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    ...avoid asking to chat on channels which are not integrated on : I won't do it. Port SeamLess3D from Win32+DirectX+DirectPlay to SDL2+OpenGL+SDL_Net+a GUI toolkit for SDL. Also create a CMake build file for compiling the source code. SeamLess3D is a 3D modeler for Windows which is written in C++, DirectX 8.1, DirectPlay and Windows API for the GUI. This project is about making the source compatible with OpenGL (substituting DirectX calls) and using whatever GUI system provided by SDL, also replacing DirectPlay calls with SDL_Net. SeamLess3D also supports sound synthesis, please use SDL as audio output. Because modern OpenGL uses shaders (and it's mandatory to use them), please allow somewhere to use customly written shaders for render somewhere. ...

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    ...SeamLess3D from Win32+DirectX+DirectPlay to SDL2+OpenGL+SDL_Net+a GUI toolkit for SDL. Also create a CMake build file for compiling the source code. SeamLess3D is a 3D modeler for Windows which is written in C++, DirectX 8.1, DirectPlay and Windows API for the GUI. This project is about making the source compatible with OpenGL (substituting DirectX calls) and using whatever GUI system provided by SDL, also replacing DirectPlay calls with SDL_Net. The code should be released compilable to Windows, Linux and Mac, and there should be a CMake file to create project/make files on each platform. LibSDL: SDL_Net: SeamLess3D: OpenGL documentation:

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    C++ OpenGL developer Finalizado left

    We are looking for developer Qt5.7 C ++ OpenGL ES 2.0 for small projects of 1-2 hours of duration for remote work. It is good that you know linux.

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    Altro o non sono sicuro C o C++ Port SeamLess3D from Win32+DirectX+DirectPlay to SDL2+OpenGL+SDL_Net+a GUI toolkit for SDL. Make it compilable with Code::Blocks+MingGW Source and binary:

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    I am looking for OpenGL shader programmer. This work will be going on shadertoy.com. Do you know shader programming? This project need PRO Shader programmer. I will share more detail when interview. Thanks.

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    I have an App Qt5 C++ with use OpenGL ES for Linux. I need to make some minor changes. If you know OpenGL and Qt5 C ++ is fast and easy.

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    I need to make some improvements to my app. It is written in Qt5 C ++ and uses OpenGL ES. If you have knowledge of openGL it will take only a few hours. It is made by teamviewer...

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    Example page: When there's a lot of markers present (Settings -> Enable Monsters, Stops, Gyms and Spawnpoints) the performance decreases a lot. I know this can be improved a lot, for example with OpenGL rendering, which would be the most optimal solution. Code is messy and can be seen here: Requirements: • Icons must look the same. Can't use anything else. • Icons must be scale-able in size. Changing size on zoom-in/out. • Icons must react on hover and clicks. Icons can be delivered as both .PNG (all, preferred) and .SVG (most). I don't like copy/paste offers. I'm not strict about delivery time but don't keep me waiting for months. As fast as possible is of course preferred. Any questions before offering

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    Please study this project description...normal - a vector of triangles each triangle being a struct containing 3 indices into the points vector. They will point to the three vertices of the triangle. The rigging & animiation of the 3d models should match industry standards if possible so that other 3d models of people can be loaded and used if needed. Please also build a basic program that will display & animate the result in a Qt or opengl window. If you are able to do only part of this project (either the modelling or animation), or you believe there is a better solution, please let me know. In your proposal, please describe how you will complete this. Also, please begin your proposal with the words 'happy days' so demonstrate that you read the whole pr...

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    I have an app written in Qt5 C ++ that has OpenGL ES. I need to make some modifications. Work should be done by teamviewer (it will only take a while).

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    Hi fakhrifki077, I noticed your profile and I read you EyeShot skilled. Do you mean EyeShot from DevDept software ( 3d opengl C# library)? If so I need to develop a lot of projects using this library. The budget ( 10$) is just an example to contact now you here. Pls let me know if you are interested and I will submit a job just for you.

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    Desarrollador Qt Finalizado left

    Desarrollador remoto con las siguientes habilidades: Dominio de Qt Qtcreator Stylesheet Base de Datos SQL Lite OpenGL (preferentemente). Idioma Español (No ingles) Please if you speak in English do not bid!!!!!

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    OpenGL help required Finalizado left

    *** INDIVIDUAL FREELANCERS ONLY *** I am making an App in OpenGL (currently desktop based for PoC, then will port to OpenGLES). I am looking for someone who can help me if and when I get stuck. Please let me know the charges of this and how can this be worked out. I was thinking of working on my own and if I get stuck I can ask for help [REMOVED BY ADMIN] . The time for help will be fixed at a mutually convenient time one time a day. Sounds good?

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    We are a Delhi bas...tested for various screen sizes & security 5. You would be providing 1 year support for bugs/glitches if any You should have the following skills knowledge: The Swift 3.0 programming language Apple’s Xcode IDE Frameworks and APIs like Foundation, UIKit, and CocoaTouch UI and UX design experience Apple Human Interface Guidelines 2D and 3D graphics frameworks like SpriteKit and SceneKit OpenGL or Metal, iOS graphics APIs Familiarity with iOS 10 and newer OS versions A Git code repository technology We don't pay advances, however, if you are connected with us once, you can expect a lot of work in future. We don't negotiate on prices. We would pay Rs. 20,000 for this project. Don't bid if you are not comfortable wit...

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    Hi, I have a small C++ OpenGL program. When I compile it on Mac system it doesn't work because it uses a number of glut depreciated functions. The program works fine on Windows and Linux The task is to make it work under Mac 10.12.6 system. I've attached the program.

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    could you please help me with a project in OpenGL? This is what you'll need to do, I already have a backbone of the code 1-Design a subdivision scheme. You can use the subdivision scheme that you want. 2-Setup the relevant shaders (i.e.m Hull and Domain shaders) by loading code, compiling, attaching and using the shaders similarly to what is done for vertex and fragment programs. It is important that subdivision patches are modelled from the right piece information before to be displayed. Such a patch can for instance be defined from 3 vertices and their respective normals. 3-Display the scene as usual (mostly already implemented, with the shaders needing activation).

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    We are a Delhi ba...tested for various screen sizes & security 5. You would be providing 1 year support for bugs/glitches if any You should have the following skills knowledge: The Swift 3.0 programming language Apple’s Xcode IDE Frameworks and APIs like Foundation, UIKit, and CocoaTouch UI and UX design experience Apple Human Interface Guidelines 2D and 3D graphics frameworks like SpriteKit and SceneKit OpenGL or Metal, iOS graphics APIs Familiarity with iOS 10 and newer OS versions A Git code repository technology We don't pay advances, however, if you are connected with us once, you can expect a lot of work in future. We don't negotiate on prices. We would pay Rs. 20,000 for this project. Don't bid if you are not comfortable with...

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    My nationality is Korean and I can not speak English. I am writing this with the help of a Google translator. I hope you understand my writing. I need a dll(C#) to capture DirectX/OpenGL game screen and convert to bitmap. And how to use this in autohotkey. If I can get a bitmap, I can take advantage of that bitmap with the GDIP library in autohotkey. I would like to use this in 32 bit or 64 bit Windows 7~10. ▶The target to capture is as follows.

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    I need 2 x 3d models of people, an adult in low detail and an adult in high detail. I would like these models built in .3ds/ .obj format I would like c++ code that will load these models into a set of 3d meshes, and animate the meshes in four ways: walking running sitting down falling down I need the code built in C++ without boost or any other third party library depen...normal - a vector of triangles each triangle being a struct containing 3 indices into the points vector. They will point to the three vertices of the triangle. The rigging & animiation of the 3d models should match industry standards if possible so that other 3d models of people can be loaded and used if needed. Please also build a basic program that will display & animate the result in a Qt / ...

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    Xamarin app Finalizado left

    ...database automatically e.t.c. which are all stated in the attached file. The work would be broken down into bits so that each expert can handle its own area to get the best. Namely, UX/UI designer Xamarin certified programmer MEAN stack 2D animation designer OpenGL MyBB forum customization The video link to the desktop app is Please view it and share your thoughts. And for the live draw simulation here is the same youtube video link where the Opengl coding applies. Here are my concerns in porting this app to mobile. Local database searching of about 20,000 records or if more records is possible with a mobile phone. The desktop app searches through about 200,000 records to bring out result when multiple

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    i have GPU server with nividia gtx 1080 graphic card and i want to higher the openGL to OpenGL 4.6 the important is to be up to 2.0 to could working in genymotion android emulator

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    PCB is for an android tablet which will have the Rockchip RK3288 with those specifications: Process • 28nm CPU • Quad-Core Cortex-A17,up to 1.8GHz GPU • Mali-T764 GPU,Supports AFBC (ARM Frame Buffer Compression) • support OpenGL ES 1.1/2.0/3.1, OpenCL, DirectX9.3 • High performance dedicated 2D processor Multi-Media • 4K 10bits VP9/H265/H264 video decoders, up to 60fps • 1080P other video decoders (VC-1, MPEG-1/2/4, VP8) • 1080P video encoder for H.264 and VP8 • Video post processor: de-interlace, de-noise, enhancement for edge/detail/color Display • Support RGB/Dual LVDS/Dual MIPI-DSI/eDP interface, up to 3840*2160 resolution • HDMI 2.0 for 4K@60Hz with HDCP 1.4/2.2 Security • ARM TrustZone (TEE), Secure Vid...

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    I need you to test following shader and produce same output as in the link with the test image. one shader is enough. I would need you to build it in visual studio and make the image examples work.

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    I need you to test following shader and produce same output as in the link with the test image. one shader is enough.

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    I need you to test following shader and produce same output as in the link with the test image. one shader is enough.

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    Build a c# s...recorder software, using C++ OBS library (Open Broadcaster Software - open source) The screen capture should record a selected application, from a list of current opened applications, it must record in real time and save it into a buffer that can be safely accessed by managed C# code, converted to bitmaps etc. All DirectX/OpenGL modes supported by OBS should work. Completed project should be tested on multiple applications and games using various DirectX and OpenGL versions. Completed project should be demostrable by saving a few second video screen of the game and/or application, in C# code it should be tested in windows 8+ and 10 Use the existing OBS screen hooking code, do not attempt to use another DLL injection based method or a non OBS scr...

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    ...Software called OBS, is able to correctly capture the stream of the game, so i need to create a c# project to make screenshot, using OBS code. So the work is: Build a wrapper library around the C++ OBS (Open Broadcaster Software - open source) DirectX/OpenGL game capture functionality to pull the screen grabs in real time into a buffer that can be safely accessed by managed C# code, converted to bitmaps etc. All DirectX/OpenGL modes supported by OBS should work. Completed project should be tested on multiple games using various DirectX and OpenGL versions. Completed project should be demostrable by saving a bitmap screen grab of the game in C# code once every second. Use the existing OBS screen hooking code, do not attempt to use another DLL injection b...

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