3d model of Molycore for Mega Pickle Entertainment. First milestone is 3d model shown with screenshots of front, left, right and rear views with the Polycount displayed. The polycount budget is 2000. Model must conform to the flagship model provided. Second milestone is to receive UV's (as little wasted space as possible) and textures, norm, spec and ao cavity map on one combination map, 4k res
Our team uses Maya, Max, Blender, and Lightwave, so removing a smooth node after going through the fbx export/import process is NOT an option. If you want to show the texture through a smooth node, great, but show the non-smoothed version as well. For approvals I need four views in wireframe on shaded mode using a non smoothed mesh (because that is what the game engine will display) and one view with the new model on top of the flagship to view the match. Then we can move on to textures.