BABY RUSH GAME (Swing Copter Similar) iOS & Android

En curso Publicado Oct 3, 2014 Pagado a la entrega
En curso Pagado a la entrega

-The Client provide Graphical assets & Sound effects.

-The Developer is responsible for Game development & UI design.

-The Game theme: Candy land, in which everything is just candy.

-Main Character: Cute Baby with Candy

-The game will be played vertically as Swing Copters, in which the screen move up.

-Baby will be passing through between obstacles avoiding colliding with them.

-Obstacles can be static or dynamic as in Swing Copters

-Baby will lose 1 life on colliding with obstacle

-Game play should have easy controls and direction for that baby, the player can choose between 2 options to play:

1. When player touches screen right, the baby go to right & When player touches screen left, the baby go to left

2. When player tilt the device right, the baby go to right & When player tilt the device left, the baby go to left

Note:

1. The baby does not swing as in swing copters

2. The game physics and gravity is not as swing copters, it is based on normal flying motion.

As the player progress through levels, the difficulty increases:

1. The distance between obstacles decreases.

2. The distance between consecutive obstacles decreases

3. The speed of the screen going up increases

4. The motion of dynamic obstacles increases

-Player can find extra life as a bonus item while passing through obstacles and then he has to touch it in order to gain it.

-Player start with 1 life, so when he dies, he respawn again and have another chance.

-At every 50 floors the player can save his position at "Save Points", in which the player put his baby on that save area "Candy Store or Candy Factory" and then POPUP comes with the following options:

"Save Position"

1. Facebook share

2. Tweet on Twitter.

3. Watch an Ad

-Once the user accomplish just ONE of these options, he/she saves their position in that floor in this "Save Point"

-The player save the following:

1. Score

2. Floor position.

3. Lives

-So when the player go back to the home screen, he can find the following options:

1. Continue (When player choose continue, he continue from last save position after accepting to watch an Ad)

2. Start a New Game.

3. Rate us (Icon)

4. Ranking (Icon)

- When the player loses all lives, a similar POPUP arrive with the same options

"Extra life "

1. Facebook share

2. Tweet on Twitter.

3. Watch an Ad

-Once the user accomplish just ONE of these options, he/she get an extra life and respawn back to continue playing normally.

-Extra Life is limited to one time only, after that when the player lose all lives, "Game Over".

-When "Game Over" a POPUP arrives with

"Brag"

1. Facebook share

2. Tweet on Twitter.

-Player can only have One "Save Point" , so if player reach 500 and saved his position at that floor, and then reached 700 and saved his position at that floor, the previous save at 500 gets deleted.

-Chartboost Ads arrives on:

1. Watch an Ad on the POPUP of Save Points.

2. Watch an Ad on the POPUP of Extra Life.

3. At Home screen when player clicks on "Continue" Ads get showed to the user.

4. When the player closes the game.

-Google Ads appears on:

1. At the top bar while not playing.

-Facebook Share & Twitter Tweet appears on:

1. POPUP of extra life

2. POPUP of Save

3. POPUP of Game Over

When player clicks the Share Or Tweet Buttons, he get directed to Facebook or Twitter to authorize the app to post and once the user authorize the app, a Facebook post or Twitter Tweet is made on the players account with.

1. Text: "PLAYER NAME" has just scored XXX in Candy Land: Baby Rush! You will never beat him!

2. Picture with the score, that when clicked directed the new user to iTunes or google play to download the game based on the device.

Features:

1. Chartboost & Google SDK for Ads

2. Pushwoosh Push notifications

3. Share on Facebook & Tweeter

4. Save Points

5. Extra life

6. Watch Ads

7. Leaderboard

8. Google play center for Android

9. Apple game center for iOS

10. Rating

Android Desarrollo de juegos iPhone Desarrollo de apps móviles

Nº del proyecto: #6542925

Sobre el proyecto

20 propuestas Proyecto remoto Activo Oct 6, 2014

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GuangMing827

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