Blur a square in OpenGL es

Cerrado Publicado Mar 25, 2009 Pagado a la entrega
Cerrado Pagado a la entrega

Hi,

I am after a small project that draws a white square to the screen in OpenGL es 1.1, applies a blur to the square over a number of frames and then un-blurs the square back to it's original.

An example of what I want is here:

[url removed, login to view]

There are two approaches you can choose, or even better both:

The first is to define a square like so:

GLfloat square[] = {

0,0, 0.0,

[url removed, login to view], 0, 0.0,

0, [url removed, login to view], 0.0,

[url removed, login to view], [url removed, login to view], 0.0

};

, fill it with a color and then do the bluring.

The second would be to load the square as an texture, and then blur the texture.

In your bid, please let me know which method you will use, or even better both.

Programación en C Cocoa Ingeniería iPhone SO Mac MySQL PHP Gestión de proyectos Arquitectura de software Verificación de software

Nº del proyecto: #3760654

Sobre el proyecto

1 propuesta Proyecto remoto Activo Apr 16, 2009

1 freelancer está ofertando el promedio de $170 para este trabajo

samia21

See private message.

$170 USD en 7 días
(3 comentarios)
0.0