Blur a square in OpenGL es
$30-100 USD
Pagado a la entrega
Hi,
I am after a small project that draws a white square to the screen in OpenGL es 1.1, applies a blur to the square over a number of frames and then un-blurs the square back to it's original.
An example of what I want is here:
[url removed, login to view]
There are two approaches you can choose, or even better both:
The first is to define a square like so:
GLfloat square[] = {
0,0, 0.0,
[url removed, login to view], 0, 0.0,
0, [url removed, login to view], 0.0,
[url removed, login to view], [url removed, login to view], 0.0
};
, fill it with a color and then do the bluring.
The second would be to load the square as an texture, and then blur the texture.
In your bid, please let me know which method you will use, or even better both.
Nº del proyecto: #3760654