add easing (like tweenlite) to this code...
if( isMouseDown && !sliderDragging)
{
var difference:Point = [login to view URL]( prevMousePoint);
pan += difference.x/-100.0;
tilt -= difference.y /-100.0;
}
private function updateCameraMatrix():void
{
var panMat:[login to view URL] = [login to view URL]( pan - 3.141592/2.0);
var tiltMat:[login to view URL] = [login to view URL]( tilt);
[login to view URL] = [login to view URL]( panMat, tiltMat); //// The original line code
}
see attached file for the complete code