Source code for a sound editing library with the following specs/requirements:
Project Pre-requisites
1. DirectSound (Version x.0 - min 9.0) – DirectSoundFXI3DL2Reverb
2. C/C++ library
3. C# Windows Forms
4. Sound Editing in Visual Studio applications for Windows – basic/medium informations
Project libraries/technologies to be related with or to be based on:
1. NAudio,
2. CSCore
3. Audacity
Project Requests:
Apply a reverb effect(we are interested in an implementation of Interactive 3D Audio Level 2 Reverberation) to a sound (first wav but also mp3). When playing a sound (mono/stereo) you must give real time access to equalizer.
The reverb should expose the following parameters
• Dry/Wet
• Room/High Frequency
• Room/Low Frequency
• Reflection
• Diffusion
• Reverb mix or Reverb and Reverb Delay
• Reverb High Frequency
We are looking for an independent solution that we can integrate in our current windows forms application (C#). Can be a C/C++ Library that can be used in C# application or a C# code library.
Please Note: We are not satisfied with the reverb implemented in CS Core (is not accurate because when you lower the Room/High Frequency and Reverb below the middle scale, cuts off the whole sound). We think that the reverb implemented in Audacity is correct because even on the lowest value, you can still hear the sound).
Hi sir!
I understand what you mean.
Already, i have very good skill on these kind of jobs.
Over last many years, i have wrapped C++ dll so used on C#.
Always i use CLI for this purpose.
Please chat to me.
I will explain in more detail.
Thanks.
Hello
I have experience about integrating c++ library to c#
that project gnfc project....
and also qt lib can use in c#
if you interest, contact me...
thank you.
Dear Hiring Manager.
I have read your job description carefully.
I am a new freelancer but I have good skills and experience with C/C++,C#.
I want to discuss further about the project!
Regards!
Shanming.