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$15 USD / hora
Bandera de PHILIPPINES
pasay city, philippines
$15 USD / hora
Aquí son las 12:15 p. m.
Se unió el mayo 4, 2011
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Jefferson B.

@jeffreak

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$15 USD / hora
Bandera de PHILIPPINES
pasay city, philippines
$15 USD / hora
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Portfolio Site: [login to view URL] QUALIFICATIONS AND COMPLEMENTARY SKILLS -Highly knowledgeable in all aspects of 3d character creation for next-gen video games. -Knowledgeable in other aspects of 3d content creation for video games such as props and environment. -Strong CG modeling, sculpting, and texturing abilities. -Capacity to adapt and work across a diverse range of artistic styles -Experienced working on Triple A game titles on various platforms -Worked with High standard clients in the game industry for 4 years. -Proven leadership ability to mentor less experienced artists. -Adept at learning new methods and current pipelines with swiftness and ease. Software Experience · Maya 2011 · Zbrush 4.0 · Adobe Photoshop CS4 · Adobe After Effects CS4 · Adobe Premier · Softimage XSI · Xnormal · Wings 3D PROFESSIONAL EXPERIENCE AND ACCOMPLISHMENTS 2008-2011 LADYLUCK DIGITAL MEDIA ENT. MAKATI CITY, PHILIPPINES Senior Character Artist EA Sports MMA, 2010 Published by EA Tiburon, 2010 · Sculpted Hi resolution models based from real life references for Normal map generation. · Generated Diffuse, Ambient Occlusion and Normal Maps Commander: Conquest of the Americas, 2010 Published by Paradox Interactive AB , 2010 · Modeled and unwrapped u.v.'s of game resolution characters · Sculpted Hi resolution models for Normal map generation. · Generated Diffuse, Normal and Specular Maps Madden NFL 11, 2010 Published by by EA Tiburon, 2010 · Modeled and unwrapped u.v.'s of game resolution character (mascots) · Sculpted Hi resolution models for Normal map generation. · Generated Diffuse, Normal and Specular Maps Uncharted 2: Among Thieves, 2009 Published by Sony Computer Ent., 2009 · Modeled and unwrapped u.v.'s of game resolution characters (villains and NPC's) · Sculpted Hi resolution models for Normal map generation. · Generated Diffuse, Normal and Specular Maps NCAA Football 10, 2009 Published by by EA Tiburon, 2009 · Modeled and unwrapped u.v.'s of game resolution character (mascots) · Sculpted Hi resolution models for Normal map generation. · Generated Diffuse, Normal and Specular Maps Tiger Woods PGA Tour 10, 2009 Published by by EA Tiburon, 2009 · Modelled Golf Course terrain East India Company, 2009 Published by Paradox Interactive AB , 2010 · Modeled and unwrapped u.v.'s of game resolution characters · Sculpted Hi resolution models for Normal map generation. · Generated Diffuse, Normal and Specular Maps Jillian Micheals Boot Camp, 2008 Published by Majesco Games, 2008 · Modeled and unwrapped u.v.'s of game resolution character models for Wii · Generated Diffuse and Specular Maps 2008 PARADIGM ENT, MANDALUYONG CITY, PHILIPPINES Freelance Video Editor Unilab Commercial, 2008 · Edited a 30 second video commercial 2008 SECRET 6, ORTIGAZ, PASIG CITY, PHILIPPINES Freelance Artist · Modeled and textured objects for a Wii game 2007 FLIPSIDE GAMES, QUEZON CITY, PHILIPPINES Artist Hoyle Enchanted Puzzles, 2008 Published by Encore Software, Inc. 2008 · Modeled and textured objects to be rendered as 2D sprites 2006 MINDTAP STUDIOS, MAKATI CITY PHILIPPINES Intern Moby Toons, 2006 · Modeled and textured , rigged and animated characters and designed environment for an animated short. · Lighting and rendering set-up for scenes EDUCATION 2003-2007 ASIA PACIFIC COLLEGE, MAKATI CITY PHILIPPINES Bachelor of Arts in Multimedia Arts

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