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QUALIFICATIONS AND COMPLEMENTARY SKILLS
-Highly knowledgeable in all aspects of 3d character creation for next-gen video games.
-Knowledgeable in other aspects of 3d content creation for video games such as props and environment.
-Strong CG modeling, sculpting, and texturing abilities.
-Capacity to adapt and work across a diverse range of artistic styles
-Experienced working on Triple A game titles on various platforms
-Worked with High standard clients in the game industry for 4 years.
-Proven leadership ability to mentor less experienced artists.
-Adept at learning new methods and current pipelines with swiftness and ease.
Software Experience
· Maya 2011
· Zbrush 4.0
· Adobe Photoshop CS4
· Adobe After Effects CS4
· Adobe Premier
· Softimage XSI
· Xnormal
· Wings 3D
PROFESSIONAL EXPERIENCE AND ACCOMPLISHMENTS
2008-2011 LADYLUCK DIGITAL MEDIA ENT. MAKATI CITY, PHILIPPINES
Senior Character Artist
EA Sports MMA, 2010
Published by EA Tiburon, 2010
· Sculpted Hi resolution models based from real life references for Normal map generation.
· Generated Diffuse, Ambient Occlusion and Normal Maps
Commander: Conquest of the Americas, 2010
Published by Paradox Interactive AB , 2010
· Modeled and unwrapped u.v.'s of game resolution characters
· Sculpted Hi resolution models for Normal map generation.
· Generated Diffuse, Normal and Specular Maps
Madden NFL 11, 2010
Published by by EA Tiburon, 2010
· Modeled and unwrapped u.v.'s of game resolution character (mascots)
· Sculpted Hi resolution models for Normal map generation.
· Generated Diffuse, Normal and Specular Maps
Uncharted 2: Among Thieves, 2009
Published by Sony Computer Ent., 2009
· Modeled and unwrapped u.v.'s of game resolution characters (villains and NPC's)
· Sculpted Hi resolution models for Normal map generation.
· Generated Diffuse, Normal and Specular Maps
NCAA Football 10, 2009
Published by by EA Tiburon, 2009
· Modeled and unwrapped u.v.'s of game resolution character (mascots)
· Sculpted Hi resolution models for Normal map generation.
· Generated Diffuse, Normal and Specular Maps
Tiger Woods PGA Tour 10, 2009
Published by by EA Tiburon, 2009
· Modelled Golf Course terrain
East India Company, 2009
Published by Paradox Interactive AB , 2010
· Modeled and unwrapped u.v.'s of game resolution characters
· Sculpted Hi resolution models for Normal map generation.
· Generated Diffuse, Normal and Specular Maps
Jillian Micheals Boot Camp, 2008
Published by Majesco Games, 2008
· Modeled and unwrapped u.v.'s of game resolution character models for Wii
· Generated Diffuse and Specular Maps
2008 PARADIGM ENT, MANDALUYONG CITY, PHILIPPINES
Freelance Video Editor
Unilab Commercial, 2008
· Edited a 30 second video commercial
2008 SECRET 6, ORTIGAZ, PASIG CITY, PHILIPPINES
Freelance Artist
· Modeled and textured objects for a Wii game
2007 FLIPSIDE GAMES, QUEZON CITY, PHILIPPINES
Artist
Hoyle Enchanted Puzzles, 2008
Published by Encore Software, Inc. 2008
· Modeled and textured objects to be rendered as 2D sprites
2006 MINDTAP STUDIOS, MAKATI CITY PHILIPPINES
Intern
Moby Toons, 2006
· Modeled and textured , rigged and animated characters and designed environment for an animated short.
· Lighting and rendering set-up for scenes
EDUCATION
2003-2007 ASIA PACIFIC COLLEGE, MAKATI CITY PHILIPPINES
Bachelor of Arts in Multimedia Arts