Light Baking & Mesh Simplification for realistic and real-time rendering of Hair (in a browser).
$250-750 USD
Cerrado
Publicado hace más de 4 años
$250-750 USD
Pagado a la entrega
Given: i) Resources for task
- 14 high poly hair models in .obj format including .mtl and texture files
- A head model.
- A code to render these models in a browser (for testing purpose).
Sub-tasks to achieve the objective:
A. Mesh Simplification
1. Reduce the size of each model between 25k- 40k polygons.
2. Transferring chromatic qualities of the original model to the low poly model, to keep
rendering quality high & preserve good color knowledge (i.e. associating low geometries to high color information).
3. Fit/Resize the hair models to a given head model.
B. Light Baking
1. Light Baking for realistic real-time rendering of hair models without using hair shader in a
browser.
- This step will require rendering at high resolution using hair shaders in some 3d
software like Blender, Maya, Daz3D or any other software of your choice.
- Then baking light maps & other maps from previous steps.
- Using these baked textures to give illusion of Realistic 3D hair while they are
rendered in browser.
- Images showcasing the end quality expected are attached below.
In case you have another way to achieve the objective mentioned in sub-task 4, you can share that too.
The objective is to achieve the classic bob look (shared with you) but anything similar to the GIF or better will also be encouraged.
Please submit a proposal if you are interested in the taking up the task. Proposal should mention –
i) How you are going to achieve the goal including tools, software, etc?
ii) Time required for completing the task (for all 14 models)
iii) Cost
Also kindly share your previous work in light baking demonstrating your expertise in the task.
Hello.I am Ready to work on your project. I have more than 10 years experience in 3D architectural modeling , visualization of interiors and exteriors,product modling and animation,3d charector modeling and animation. You can see samples of my work in my portfolio.
https://www.freelancer.com/u/stargateinfotech?w=f
Regards
Neeraj Tripathi
Note:
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Good Day!
We are a team of Architects, Engineers, Artists, and Animators here.
I am an Architect by Profession. I have 15 years of experience in Design and Construction Industry. I am excellent in AutoCAD Software and Space Planning that is my strongest skills to help you out accomplishing your Project.
I can help to finish your work and deliver this in a minimum timeframe.
I hope to hear from you regarding my proposal so we can collaborate with each as soon as possible.
Godspeed!
arkitek FRIDAY
Hey Hi,
Okay so i have read the project details and is all clear. i seem the pictures too.
I am good reducing and baking textures to realtime meshes for game engines or realtime app. AR, VR and others.
For the task i will use Maya and in there i have several options for baking the textures. Also creating other maps if required.
As for the time in 5 days i can have them 14 models ready.
i can do it for 500$ including Freelancer fee and i will give you all ready to be used.
** I believe in Creativity, Quality Design, Timely delivery and 100% Satisfaction **
I have experience of working with different designing software, including the following:
o 3ds max o AUTOCAD
o Revit o SketchUp
o Lumion oAdobe Photoshop
o After Effect o Adobe illustrator
*** Thank you for your interest, I'm looking forward to hearing from you ***
Hello,
I am interested about this job. I have to see a sample of your high poly hair to being able to calculating time and cost but my workflow will be Zbrush,maya,substance painter.
Sincerely Takavach.