Looking for a character - rigger with skills in Cinema 4D. I would like to have a custom character object created and rigged for animation, including facial bones for the DAZ Studio Genesis 3 Skeleton.
The DAZ Studio Genesis 3 Skeleton includes bones for the face and eyes. These would need to be included in the Character object to allow me to quickly convert DAZ Characters based on the the Genesis 3 skeleton for use in Cinema. This would include IK Setup for the limbs and spine, as well as FK controls for the knees, elbows, ankles and fingers. The Character Object should be fully compliant with Cinema 4D R17. I would prefer the face bones have their locator objects in the general area of the bone, but I am not opposed to having a GUI style Control rig for the face, depending on how effective it is at controlling all of the face bones. Please note the skeleton contains twist bones for the forearms and shoulders, as well as the thigh. They need to be included.
Upon completion of the rig, It must be setup as a re-usable Character Object.
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