a unreal engine developing

Cerrado Publicado hace 7 años Pagado a la entrega
Cerrado Pagado a la entrega

Hello

I am seeking a super unreal engine developer.

After you check attached doc, If you can do it, Please bid.

technical requirement

data

1, to support the terrain data, texture data into the scene or the scene from the scene or delete the data source for the TIF or the corresponding format of the binary data. Is only a high level of data flow, is the automatic generation of terrain model, terrain needs texture, with dynamic light it? ]

2, the height of the terrain is divided into the absolute height and relative height, relative height refers to the relative height, the absolute height refers to the relative height of the world coordinate system, all models should be highly model attributes, can set the height model.

3, can get a point of the ground height and the height of the ground model

resource management

1, all the resources can be imported from the outside, rather than in advance into the external import management, you need to save or import each time it? Just to dynamic into the scene? ]

2, model resources can only support FBX

3, the model is divided into two kinds of mobile and can not move, the default is to move

Interactive data

1, all the features of the scene are able to remote operations, including mobile, switch lenses, mobile scene models, etc. Are there any model data? Or just an interface, each frame server returns a virtual frame screen

A, the camera to move the model includes four kinds: free cruise, lock the target, positioning. The corresponding JSON statement is:

{

"Manipulator":

{

"Type": "freeCruise"

}

};

B, when the cruise mode is to lock the target, the additional parameters for the target model ID, distance (unit m), the relative target of the pitch angle and azimuth angle. Moving target, the relative position of the lens will not change, it will follow the move. The corresponding JSON statement is:

{

"Manipulator": {

"Type": "freeCruise",

"Args": {

"Id": "id1",

"Distance": 100,

"Pitch": 90,

"Azimuth": 0

}

}

};

C, when the cruise mode for positioning, the corresponding parameters for the lens center corresponding to the position (x, y, H), the relative position of the distance (unit: m), the relative position of the pitch angle, the relative position of the azimuth angle. The corresponding JSON statement is:

{

"Manipulator": {

"Type": "freeCruise",

"Args": {

"POS": "15,50,50""

"Distance": 100,

"Pitch": 90,

"Azimuth": 0

}

}

};

D, model attribute settings

{

"ModelProperty": {

"Id": "modelId",

"POS": "x, y, z",

"Rotate": "x, y, z",

"Selectable": "false",

"Movable": "true",

"Scale": "1",

"ModelFile": "c:/[login to view URL]",

"LOD": 100010000",

"Type": "ship""

}

}

Model types (type) are mainly ship, helicopter, plane, car.

E, set the environment, rain, snow, cloud maximum value is 100, the minimum value is 0, corresponding to the JSON statement:

{

"Environment":

{

"Rain": 5,

"Snow": 30,

"Cloud": 15,

"Time": "17:05"

}

}

All of the above properties range is 0--100.

F, model combination

{

"CreateGroup": {

"Id": "groupId",

"Chieldren": "modelId1, modelId2"

}

}

{

"DeleteGroup": {

"Id": "groupId"

}

}

The combined model of the model is consistent with the basic properties of the common model, and the method is the same;

Programación en C Arquitectura de software

Nº del proyecto: #11652599

Sobre el proyecto

4 propuestas Proyecto remoto Activo hace 7 años

4 freelancers están ofertando un promedio de $532 por este trabajo

prashushinde9

Hello, I understood the initial scope of this project. Although i want to discuss further this job in order to prepare the final concept for this project. After Complete discussion over the call or in chat, i wi Más

$773 USD en 20 días
(16 comentarios)
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