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Bingo Project (C++/Unix)

$500-5000 USD

Cancelado
Publicado hace más de 18 años

$500-5000 USD

Pagado a la entrega
A C++ bingo software that fits and runs on PC/Unix in a 128mb ram and 128mb flash card. This software will run in a local network unix with max of 32 clients. One PC will be server and also client. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment. b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request. 3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement). 4) The game must be build in modules, this way it is easy to deal with details. They should be: Main, Play, Build Screen, Security, Payment (as in the one that gives the results), Variables, Accounting (as in you see the last plays, purchases, withdrawals and so on), Bonus Stage 5) Needed Features: - Well encrypted executables. - Number of rows of each bingo card must be variable. - Number of columns of each bingo card must be variable. - The number of balls given to play the normal bingo is a variable. - The number max of extra balls to achieve bingo is a variable. - The shape of payments and its values to pay are variables. - Can be played in normal or turbo mode. - Player can play more than one card at the same time. This must be a variable. - System must be client server. - All clients must ask the server what are the bingo results… or, which balls came out of the cage… than clients put the results on the screen. - Server tasks can be store in an extra flash other than the 128mb flash card. - You use any place holder for the game… I will build the real graphics later. - To play, all commands must work with simple keyboard strokes. IE: “s?? ??" start or start playing, “y?? ??" yes, “n?? ??" no, and so on. - Games must have progressive jackpot. Conditions of the progressive will vary but each time players bet… a piece of the bet goes toward of the progressive jackpots. Progressive has minimum and maximum amounts. - All clients of the same server will share the same progressive jackpot. - Each client will only work if the MAC (or similar) address of the computer is the same one hard-coded in the code. - If game has any 3D animation of the balls coming from the bingo cage, nice. - Some games will have a bonus stage. The first game will have the following bonus stage: Double or nothing… if he/she decides to play the bonus stage, the house gets one ball, the player gets 4 hidden ones and selects one. If the player’s ball is bigger than the house’s… player wins double… if not, loses all… same is a push. - Game must have nice sound effects. Developer put only a place holder. - Game should be also ready to run with touch screens. - Game must have min and max bets… player can move bets values in this range. - Screen resolution must be selectable. - Each client plays the game independently of the other. 6) Players must be able to add credits using single keyboard stroke. Values will be variable. Example: 't' add 1000 credits, 'n' add 10,000 credits, etc. 7) The value of each credit will be stored in a variable. Example, 1 credit = $0.05 (5 cents) 8) If somebody loads the code made for machine A into machine B, there should be a message on the screen saying "Machine Not Authorized". And player won't be able to play. ## Platform Must boot and run in a PC/Unix environment. Clients only have 128mb flash card and 128mb ram memory. Clients and Server can have a bit more storage/ram, depending on programmer's strategy. Clients can be flashless and boot on the server but programmer must provide proof of concept.
ID del proyecto: 3934898

Información sobre el proyecto

5 propuestas
Proyecto remoto
Activo hace 18 años

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Bandera de CANADA
Canada
5,0
1
Miembro desde oct 17, 2005

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