C++ Fast Accurate Collision Detection For Moving Bounding Objects
£20-250 GBP
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Publicado hace más de 11 años
£20-250 GBP
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I require 3 accurate collision detection functions for fast "moving" objects written in C++. OBB vs OBB, Sphere vs Sphere and OBB vs Sphere. Each function will accept 2 bounding objects which will include their extents, position, scale, rotation and velocities. The function will return the time of colisions for both objects most likely via a return float also passed to the function. These functions must be accurate and fast and delivered as source code not a library.
Please contect me if you have any questions.
David
I am very experienced at c++ programming and am also good at math. I have just finished a project which requires something similar to collusion detection.
Hi, 3+ years experience in computer graphics, have great amount of literature and i have also work on similar problem before. For 2 spheres code is just one simple formula for distance between 2 lines. For obb a little more complex but still constant time algorithm. Contact me for more information.
I already have some experience in physics modeling in C++, I even got my degree on physics department where we had to solve such problems on daily (weekly to be honest) basis.
Please don't be skeptical about my project history because I am just starting on this website and just getting my feet wet with your project.